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- Path: comma.rhein.de!serpens!not-for-mail
- From: mlelstv@serpens.rhein.de (Michael van Elst)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: Walker = 1970's 8-Track Player
- Date: 23 Mar 1996 08:46:14 +0100
- Organization: dis-
- Message-ID: <4j0a86$bbm@serpens.rhein.de>
- References: <4in47b$4qf@kaon.kuai.se> <DoKtxz.A2y@cix.compulink.co.uk> <4iq2k4$hif@serpens.rhein.de> <4iv4kk$ohj@ar.ar.com.au>
- NNTP-Posting-Host: serpens.rhein.de
-
- storm@ar.ar.com.au (Storm/Cydonia) writes:
-
- >: They are entirely to blame since the first non-"unexpanded A1000s" were
- >: available. Think about all the games that failed with any fast memory
- >: available. That's pure c0d3rware.
-
- >..but to be expected when many of the early developers were old C64 coders,
- >who'd always relied on absolute addresses, and then, when they were trying
- >to learn about the Amiga, they were confronted by a Hardware Reference
- >Manual that used absolute addressing for it's example code!!
-
- That's another point against the c0d3rz. There was much more
- documentation than the Hardware Reference Manual (it is the smallest
- of the books) and it precisely says that these examples just show you
- how the hardware works. These are not examples that show you how to
- write programs. It explicitely says (in several places) that these
- examples do not work when the system software is running.
-
- >With a teacher
- >like that is it any wonder the students wrote crap code?
-
- Must have been crap students that deliberately ignored 90% of the
- lessons. No ?
-
- >: >Floppy-disk protection systems were an unfortunate necessity and wouldn't
- >: >be easy without low-level access anyway.
-
- >: But the games do not use the hardware banging for disk protection.
-
- >??? I can't think of any games that banged the disk-hardware that did not
- >have copy-protection? Or do you think they only banged the disk-hardware
- >'cos it was k00l and that copy-protection was a side effect?
-
- They did it because of their bloated ego.
-
- After all they had to write speed hacks for the C64. Isn't it obvious
- that the Amiga coming from C= would be slow with its disk drives too
- and the c0d3rz could show that they are the best ?
-
-
- --
- Michael van Elst
-
- Internet: mlelstv@serpens.rhein.de
- "A potential Snark may lurk in every tree."
-